Thanks for the "link" command. I forgot you can do that, since I was already wondering if user needs to have the hwp, but with link it comes part of exe. This should solve the problem.
Although, depends how RebelSDL works.
For point is, it mentions that when using RebelSDL, drawing circles might become slower, which could be making difference in this case.
It also mentions in instructions that just
@REQUIRE RebelSDL and it will basically be working, although it still mentions having to use Hardware doublebuffer and Hardware brushes.
So point here is that in case someone doesnt want to use RebelSDL, due to circles being drawn slower, then is it possible to have it on/off.
As in, if I use
@REQUIRE rebelSDL, will drawing commands then automatically go through RebelSDL in way of using the slower Circle, or will it only use those slower/faster drawing methods, if I first turn Hardware DoubleBuffer on?
As in, if I
@REQUIRE RebelSDL and then never use Hardware doublebuffer nor brushes, will it then work just like RebelSDL wasnt @required in the first place?
Or will it already
@REQUIRE wrap the Circle command and Cirlce command become slower, regardless if I use Hardware DoubleBuffer and brushes or not.