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rotatetextobject

Posted: Sun Dec 28, 2025 4:10 pm
by zylesea
I found a misbehaviour with RotateTextObject() at least on MorphOS anf Hollywood X (wasn't there in earlier versions):
If rotating by 90° or 270° the text object gets placed with some pixel trash like shown here:
Image
CreateTextObject (1,"AP- Rate (Hz)")
RotateTextObject(1,90)


changing the rotation to other values (here: 91°) resolves that issue:
Image
CreateTextObject (1,"AP- Rate (Hz)")
RotateTextObject(1,91)

Re: rotatetextobject

Posted: Fri Jan 02, 2026 10:28 pm
by airsoftsoftwair
Actually, I had already noticed that myself so it was already fixed some time ago in master:

Code: Select all

- Fix: Sometimes there were graphics glitches when rotating objects by 90, 180 or 270 degrees which could
  also trigger a memory access fault