Transparent Pointer
Posted: Sun May 01, 2011 4:53 pm
Hello,
After loading in a brush and assigning it as a pointer the transparency/alpha channel is lost. Check this out.
The movecursor mason icon has a mesh of black pixels representing the shadow underneath the hand of the pointer, instead it appears as a filled area. 
After loading in a brush and assigning it as a pointer the transparency/alpha channel is lost. Check this out.
Code: Select all
LoadBrush(#SCROLLPOINTER, #AISSFOLDER .. "movecursor", {Transparency = #FUCHSIA})
CreatePointer(0, #POINTER, #STDPTR_SYSTEM)
CreatePointer(1, #POINTER, #STDPTR_BUSY)
CreatePointer(2, #BRUSH, #SCROLLPOINTER)