Search found 36 matches
- Sun Apr 12, 2026 2:40 pm
- Forum: General programming
- Topic: table dimensioning...
- Replies: 3
- Views: 1131
Re: table dimensioning...
cool, thank you both! I think I got it now.
- Sat Apr 11, 2026 9:34 pm
- Forum: General programming
- Topic: table dimensioning...
- Replies: 3
- Views: 1131
table dimensioning...
I want to initialize a table that looks like this:
player[number].row[number].x=100
player[number].row[number].y=199
but I get errors, if I do
player={}
and then add values like
player[1].row[2].x=100
anyone who can point me to my error? better to use dim? but how?
player[number].row[number].x=100
player[number].row[number].y=199
but I get errors, if I do
player={}
and then add values like
player[1].row[2].x=100
anyone who can point me to my error? better to use dim? but how?
- Sat Dec 21, 2024 5:07 pm
- Forum: Newbie questions
- Topic: ListRequest goes behind the screen, can i get it front?
- Replies: 10
- Views: 36694
Re: ListRequest goes behind the screen, can i get it front?
perhaps try ActivateDisplay(id) before calling the screen mode requester?
Or use
Or use
Code: Select all
CreateDisplay(id, {Mode = "ModeRequester", Active=True})- Tue Dec 17, 2024 6:08 pm
- Forum: General programming
- Topic: Writing my own texteditor...
- Replies: 3
- Views: 14694
Re: Writing my own texteditor...
thanks, I've noticed that too. My main problem with the IDs is, that I can't find them out. When givin "Nil" as ID when creating an object, it should get an automatic ID, but somehow I can't put them in an array for later delete them, when the user types backspace.
- Sat Dec 07, 2024 7:10 pm
- Forum: General programming
- Topic: Writing my own texteditor...
- Replies: 3
- Views: 14694
Writing my own texteditor...
I have the idea to create a LetterMaker, like these for C64 and Amiga existed. You type in a text, and all your moves get recorded and replayed in the final exe like a notice, the reader can watch, how you typed. But I have problems with the "Delete/Backspace" routine. I just don't get how...
- Mon Nov 25, 2024 7:43 pm
- Forum: General programming
- Topic: Fixed width fonts
- Replies: 5
- Views: 11140
Re: Fixed width fonts
I think this uses a font requester from the operating system underneath. For example, the font requester in MorphOS does have an option to show only Fixed Width fonts (or bitmap fonts or unicode fonts etc.). So FontRequest() with Hollywood on MorphOS does have this option already. I think on AmigaO...
- Mon Nov 25, 2024 7:42 pm
- Forum: General programming
- Topic: Fixed width fonts
- Replies: 5
- Views: 11140
- Sat Nov 23, 2024 8:33 pm
- Forum: General programming
- Topic: Fixed width fonts
- Replies: 5
- Views: 11140
Fixed width fonts
Is it possible to tell FontRequest() only show fixed witdth fonts?
- Fri Sep 20, 2024 6:14 pm
- Forum: General programming
- Topic: Platformer / Jump & run
- Replies: 5
- Views: 6038
Re: Platformer / Jump & run
Here is how it should behave. that's how it should work. Did you code that in hollywood? plouf, it's as jalih said. it's for gravity, so the player falls always down, otherwise he would stay "in the air". I didn't do the collision routines, just the player movement, so it may interfere no...
- Thu Sep 19, 2024 4:40 pm
- Forum: General programming
- Topic: Platformer / Jump & run
- Replies: 5
- Views: 6038
Platformer / Jump & run
I am trying to code a platformer with hollywood-mal and I have some troubles with it. Just trying now the player movement. Left/Right works well :-) I ported the code from pico8-lua, but it doesn't work as expected. If I press "up" to jump, it reacts delayed. Any hints for a beginner? @DIS...